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Way back when I began my recording career, the
studios were large and the control rooms were small.
If you wanted drums, they were setup, recorded and
played. You couldn't have this in the same room as
the recording console.
But today most of the drum sounds are programmed into a
computer in the form of samples. Live drums are
sometimes used, but it is remarkable that things
like this are no longer essential to production. So
many musicians doing their projects don't really
need to build two rooms - they can do everything in
one room. About the only thing you have to record
live is a vocal. You may record some things like
guitars, but many parts will be added with a
keyboard.
Many project studios going into the basement don't
really have the room to make a separate control room
and studio, let alone factoring in costs. I am,
therefore, making this week's task the design of a
one-room project studio that still takes into
account the acoustically great Golden
Section formula.
The
Golden Section
The
Golden Section is a set of ratios originally
discovered by the ancient Greeks which can be used
to design sound rooms. The ratio has the
smallest dimension (often the height) the starting
point; then the next longest dimension is 1.62 times
that length (often the width); the final dimension
is 1.62 times the second dimension (usually the
length of the room). When a room is built
using these ratios, sound in the room is incredibly
even - Ideal for a studio.
Booth End / Equipment End
In a previous tip I talked about a "live end / dead end
studio room using the golden section dimensions as
shown in figure 1 below. 75% of the length of the
room is kept "live" and the remaining 25% is
deadened with acoustic foam.
In our one-room design we are going to use the
"dead" area of the room as a place the vocalist or
other "live" musician will perform, and use the
"live end" for our equipment set-up. Making sure
that the area behind a singer (or other musician)
absorbs sound (or "dead")is a key to getting a
professional sound. When we put the singing in the
dead area of the room, we get a very direct vocal
sound without objectionable "room" sound.
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Figure 1 - Live
End / Dead End Golden Section
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Bass
Traps with Ceilings and Walls
Most acoustic foam does a good job of reducing treble
and midrange sound reflections. The long wavelengths
of the bass frequencies, however, require thicker
areas of absorption to reduce bass reflections. The
difference between 2 inch acoustic foam and foam
that is 3 or 4 inches thick has to do with how low
of a frequency will be prevented from bouncing off
the surface it is applied to. Even the thickest
foam, however doesn't do a good job at the real low
frequencies. My suggestion is don't spend the extra
money for the real thick foam, spend it on making an
even thicker bass trap.
When we talk about bass traps, the studio designer
probably looks first at the ceiling. The typical
"drop" ceiling has a layer of acoustic tile that is
a distance below a hard ceiling. If a layer of
fiberglass insulation is placed above the drop
ceiling tiles, the sound travels through three
acoustically-absorbent materials (tile, then
fiberglass, then air) before it bounces off the hard
ceiling and then tries to travel back though the
three absorbent layers again. The space between the
hard ceiling and the acoustic drop tiles means the
long bass wavelengths can be absorbed.
The basement project studio doesn't typically have
the height to install a drop ceiling. You're lucky
if you can get a clear 7 feet height of a hard
ceiling you install. A sealed ceiling with
fiberglass insulation in the rafters is essential
for sound isolation and then there is no space for a
usable "gap" between a drop ceiling and the hard
ceiling. This means that we must look at the walls
if we are going to have bass traps.
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Figure 2 Booth End/Equipment End
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Bass
Trap / Booth End
Figure 2 shows the one end of the room made dead with
large wedge-shaped bass traps. To construct the bass
traps, do the following:
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1. With our room
dimensions, the length of the room should work
out to 16.6 feet long, using the Golden
Section ratios. In order to make the "dead
end" we want everything longer than 12.5 feet
to be absorbent (12.5 feet is 75% of 16.6
feet). |
| 2. We
put up necessary wood framing so that the
"wedge" of the bass trap is formed as shown in
the diagram. This framing will be covered with
pegboard and 2 inch acoustic foam will be
applied to this pegboard. The bass waves will
penetrate the pegboard, but much of the treble
and the midrange will be absorbed by this
layer of acoustic foam. This absorbs bass
frequencies similar to how a drop ceiling
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3. The wall area behind the
pegboard is lined with absorbing fiberglass
insulation. the bass waves penetrating the
area have to pass through this fiberglass
before reflecting off the wall.
The wedge shape of the bass trap is an
advantage over the drop ceiling bass trap. The
varying thickness means that different bass
frequencies will be absorbed more evenly.
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A
Note On Dimensions/Treatment
Golden Section Ideal Ratios: 6.3 feet x 10.2 feet x
16.6 feet.
Ceiling - 6.3 Feet - Hopefully we can get a lot closer
to 7 feet with the hard ceiling that we install.
Everything above 6.3 feet however should be
absorbent. Acoustic tile glued to the hard ceiling
and the very top of the walls will make us have no
reflections (of midrange and treble) from a ceiling
that is outside of the Golden Section Ratio.
Usually you want to make either the ceiling or
the floor of the room absorbent. Since basements
tend to flood, I would keep the floor tile and make
the ceiling absorbent. You can, in addition have
"throw rugs" that you can use to adjust the
acoustics a bit.
Length - 15.6 feet - We didn't have enough room to
make the length 16.6 feet. With our "dead-end"
approach, however we make everything longer than
12.5 feet part of an absorbing bass trap.
Width - 10.2 feet - We had the room to use the correct
dimension.
The
Monitoring Enemy - Sound Reflections
Most monitoring today is done with "near field"
monitors - speakers placed close to the engineer.
Often a subwoofer is added and this is placed on the
floor. Sound reflections from the near-field
monitors can cause you to improperly hear the sound
being put out by the speakers. The sound reflections
that interfere fall into two categories.
Short Reflections If there is a reflective surface
directly behind the speaker or close to its side, a
reflection can reach the engineer's ear. Because the
sound has to travel 2-10 feet further to make a
reflection, it arrives less than 10 ms delay. This
causes partial phase-cancellation of the direct
sound and causes serious alteration of how loud
certain frequencies are in the engineer's ear. In
layman's terms, It causes a thin and hollow
characteristic to the sound. Short reflections are
shown in red in figure 3.
Long Reflections Longer reflections can be generated by
the speaker's sound bouncing off of the wall behind
the engineer. In this case the sound travels an
extra 20 feet or so to make the reflection. This
makes the reflection about 20 ms. late (or more).
This reflection will "blur" the attack of
instruments that the engineer hears. In our case of
using the back of the room as a vocal/instrument
booth, reflections cannot be made off the back wall,
thus we don't have any of those long reflections in
the room. Long reflections are shown in blue in
figure 4.
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Figure 3 - The Enemy |
The direct sound from the speaker (shown in green in
figure 3), is the desirable sound that we want to
hear.
Acoustically Treating the "Equipment End"
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Figure 4 - Acoustic Treatment
(viewing side wall) |
In figure 4, the brown patches are areas to place
acoustic tiles or other absorbing material. Acoustic
tiles right behind the speaker (for the entire
length of the wall) prevent short reflections at ear
level. Reflections still may occur that bounce to
the floor or ceiling, but they do not interfere with
monitoring quality. Acoustic tiles placed at ear
level on the side walls prevent short sound
reflections off those walls.
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