Recording Engineer's Quarterly November, 2004 Issue
A LETTER TO THE PRESIDENT ISSUE
COMING HOME FROM 911 THE STORY

RECORDING WEBSITE FEATURE ARTICLE

Testing, testing…

Easy steps in improving your studio sonic performance
By Dino Ziogas (additional editing by Bob Dennis)

One of the main focuses of my previous article (Money for Nothing – a general guide on equipment upgrading, REQ May issue, 2004) was this simple principle: What the home recordist can’t really afford is to underuse their equipment! In that article one of the things I did was to offer some guidelines on optimizing the range of uses that can be had by using the already available tools. This installment will focus on another, equally important, aspect of equipment performance: signal integrity. The studio environment offers a wide margin of improvement in noise figures, hum presence, distortion levels and line-up settings and it is exactly these potential trouble areas that we’ll try to tackle using simple, easy-to-find tools. Most of these incorporate the use of the omnipresent standard home-PC and guess what, even not powerful computers can handle the testing tasks really well.

So, get your lab coats and off we go!

Test Tones

Many testing, measurement, calibration and line-up procedures require the use of a reference or test tone fed through the tested equipment. Before getting into what these procedures are all about let’s see some facts about the test tones themselves in order to acquire a better understanding of why things are the way the are.

The most common test tone around is a 1khz sine wave. It consists of a fundamental @1khz and no harmonics (pure sine wave). Thus if anything in the audio chain is non-linear or distorts the signal, the distortion is usually very obvious almost immediately. The 1khz frequency is used just because it’s an easy number and in a logarithmic frequency scale sits in the middle of the audible spectrum! There are uses for sine waves of other frequencies but we’ll discuss them later.

Creating such a test tone is particularly easy. For a tone generator I'm using my digital Korg X5D synth in single oscillator mode set at sine wave and normal octave (8’), making sure the oscillator level is nearly full, there are no pitch, volume or filter modulations and of course no built in FX (the sinewaves may not be particularly pure in the average synth but for testing purposes they are perfectly good). Now the 1khz tone is the C key two octaves above middle C (it’s actually 1037hz but this in practice imposes no problems!). Also, most audio editing software provide such generator facilities. In Cool Edit Pro (now Adobe Audition) there’s the Tones option in the Generate menu, in Sound Forge it’s the Simple Synthesis option in the Tools menu, and in Wavelab use the Audio Signal Generator in the Analysis menu (to name but a few). Set them for a sine wave at 0dBFS (or any other intended level), a frequency of 1kHz and 16bit/44.1khz stereo. The duration of the tone can be anywhere from a few seconds and up to a minute depending on the use. To avoid large files you can take the 5sec file and set the audio player for loop playback. Alternatively, there are many ready-to-use files on the web. For example go to www.rme-audio.com and to the download section.

Another useful test signal is white noise (a random energy where there is an energy distribution so that the amount of energy is the same for each cycle, causing the noise level to increase with frequency – taken from RID/REQ glossary). Various software packages provide it as well as synth patches but I wouldn’t trust digital solutions that much  because digital ‘white noise’ is in reality a pseudo version of the real thing (digital randomness is not that random!). Especially for digital synths, avoid to use noise patches that are ‘pitched’. An analog white noise generator is a ‘better’ solution but don’t let this fact deter you from trying out the digital variety. 

More complex tones exist as well (usually sequences of simpler tones) but I won’t go into these as in most cases they are automatically generated and performed by the testing software and this article would become more tech-orientated than intended!

Anyway, the good news is that there are ready-to-use test tones CDs in the market so there’s no need to fiddle around with generators or software to get on the testing route if you don’t feel like it.

Get in line

Signal to noise ratio is often compromised by improper alignment between equipment and a trouble spot is the signal exchange between the desk [mixer] and the recording device. Due to the current technology status today’s recordists use mostly digital recording machines and as a matter of fact this very combination of analog (e.g. desk) and digital devices is a frequent usual cause of misalignment.

It's all related to the inherent problems of interfacing analog and digital equipment (signals) when an A-D or D-A converter is present. Balanced analog signals have their nominal level at +4dbu (a convention). Analog systems typically cater for the occasionally peak up to +22dbu (some high-end systems can go up to +26dBu), therefore exhibiting a 18db (or 22db) of headroom. Digital systems are configured in another fashion. Their zero point (0 dbFS - FS meaning Full Scale) is the upper limit for digital signal amplitude. There's no headroom above that. Digital systems cannot tolerate overload so a safety margin had to be adopted.

In digital conveters (A/D or D/A), the most used nominal level is a 1000 Hz test signal to translate to -18dbFS in the digital realm. This level is used because the usual headroom for the analog signal and the headroom for the digital system are matched at 18 dB. Headroom is the difference, in dB between reference level and the maximum possible level you can have. This "headroom allows higher level transient peaks that wouldn't register on a VU meter to get through without distortion. To find more on the decibel check out the glossary section at the end.

Aligning mixer to recorder. First decide on the required headroom and lets say you’ve decided to use 18db. Then send a test tone and raise the master faders until it reads 0 (+4dbu) on the console meters (I assume you have already aligned the soundcard to the mixer if the soundcard is to be used as the test tone source) and set the recorder in input monitoring mode. Now raise the input trim control of the recorder until the recorder meters read –18dbFS.

Notes:

 One would expect that since the meters on the console (and on the majority of today’s designs) are peak-reading you could rely on these for. In truth, peak meters (of the hardware variety) can still under-read the briefer transients by as much as 6db as a result of their design. In practice you should use the converter’s or recorder’s meters to be sure and if you expect transient-heavy material through the desk  simply keep the peaks at a lower LED on the mixer meters as a quick reference.

Something further to keep in mind: when the player’s confidence builds up his/her output will be usually about 2-3db higher, which is something that must be considered during soundcheck.

 

More alignments!:

- Soundcard to mixer. Feeding a test tone at 0dBFS produces the maximum output from the converter, so you can adjust the soundcard return mixer channel input gain knowing that there’s a level ceiling that will not be exceeded. Just make sure the mixer meters barely flicker at the first peak LED (in some mixers this may result in slight distortion so use your ears).

- Matching of mono channels for stereo work: Some budget mixers have gain variations between their channels as a result of less than ideal quality control and materials used. When playing back stereo signals through two mono channels use the test tone to match the channels’ input gains. This way the stereo field will remain unaffected. This is also a good way to check part of your mixer’s quality.

- Analog tape calibration. This topic is too extensive to be included here but I advise interested readers to check out the following link on the subject: http://www.recordingwebsite.com/articles/tapecal.php

Careful when crossing over (or the unspoken benefits of white noise testing)

Crossovers can be really useful tools but in more critical tasks (such as mastering) they have to exhibit minimal phase shift. Here’s a way to test your crossover unit to check if it’s really up to the task.

1.      Set EVERYTHING at unity gain & vary the crossover points till they almost overlap in the center (let’s say around 1K) using white noise and again later with complex audio like a hard rock band. 

2.      Listen for brittleness.  There should not be a change in sound quality until the crossover points are within maybe 1/3 octave. 

3.      Compare that sound to the source in bypass mode (You can set the mixer up so you can switch back & forth between the processed & unprocessed signal with a single pushing of a button – use the various routing features of your mixer or set up a special patch).

Note: Crossover testing tip by Silent Bob!

Analyze this!

Ears may be a great tool but they do have limitations and only when used together with a visual representation of the frequency content they can really be used for certain troubleshooting tasks. The most common tool for this kind of job is a spectrum analyzer. I have found some excellent freeware and I’d definitely recommend the Wavetool bundle by Paul Kellet or the VisualAnalyser (VA) 5.5.3 by Alfredo Accattatis (for something with more features) not to forget the acclaimed RightMark Audio Analyzer (RMAA) – now at version 5.3. The above utilities don’t limit themselves to a spectrum analyzer but contain other useful tools as well. There are many sites where you can download various programs of this type – I have used  www.hitsquad.com/smm.

Before seeing what you can do with a spectrum analyzer here’s a short description of some of the controls (some programs may have less or more parameters depending on their level of sophistication). Please note that I chose not to get into too much depth as it is beyond the scopes of the present article.

 

·        FFT size: This affects the display resolution – to put it simple: The larger the number, the more detail you get on the graph. Unfortunately bigger sizes affect the real-time performance of the program and whereas for general applications sizes of 8K-16K (8192 to 16384) are fine, sometimes you may have to lower the value to something like 2048 to get unaffected real-time tracking of the incoming data. However if real-time analysis is not a priority (say you need to examine a small portion of a track or do some restoration analysis, etc) you can keep it set at a big size.

·        Smoothing window algorithm: This parameter basically determines how sharp the peaks appear on the graph. Common options are ‘no smoothing’, ‘Rectangular’, ‘Hanning’, ‘Blackman’, Bartlet’, ‘flat top’, etc. The first two are better at helping the identification of hum, whistles etc as they make the peaks look sharper (but are less accurate). For general mix analysis, ‘Blackman’ (or ‘Blackman-Harris’) is more suitable.

·        linear or logarithmic (dB) level scale: In Linear peaks show up clearly. Logarithmic (dB) is useful for making measurements, especially of low level or wide range signals. The human ear perceives sound in a similar fashion so the logarithmic scale is useful for getting a first general impression of the signal.

·        Octave band display or Octave grouping: The particular parameter determines the number of bands the audio spectrum is divided in. As you probably suspect more bands means better resolution but with a toll on performance. One of the better compromises is 1/3 octave. Again, the application determines the need for one setting or the other. I’d suggest the smaller setting (i.e. 1/6 smaller than 1/3) that doesn’t appear to affect the performance or make the display too confusing to read.

·        Averaging: This smoothes the display by averaging over N (= the parameter value you entered) spectra. Better left at small numbers (1, 2 or 3) but again try the smallest value that doesn’t compromise the performance noticeably, if smoothing helps your needs.

…keep the hum please

Hum-infestation is so common that some times I wish I had a penny for every amp I’ve heard exhibiting this kind of interference! The really bad side of the story is that the hum gremlin doesn’t limit its presence on instrument amps but can end up on your multitrack recordings, monitoring system etc. Turning up the volume of the monitors may or may not reveal the problem but this is generally not recommended as it can be harmful to both your ears and the monitoring equipment if the speakers are left at high volumes while you change cables to determine the cause of the problem!

Hum is usually caused by poor grounding or general ground loop problems and can be really audible when unbalanced connections are used due to their inherent absence of noise rejection capabilities. The more complicated the studio setup the more chances there are for such interference to step in as the possibilities for ground loops are greatly increased. My recommended testing method would be to use your analyzer to check, from the console main outs, all the signals at the inputs and generally any other source you suspect of hum or wiring problems. Routing signals through the console is not compulsory but helps to identify problem from the interaction of the console with the rest of the equipment (usually the mixer gets used throughout the production!). People with no hardware mixers can monitor their soundcard or other outputs of course!

Here’s an example of identifying a hum problem. The software used was VisualAnalyser.

I took a stereo feed from the aux outs of an older portable radio/cassette player (those with the 2-pin slim power plugs) and sent it to my soundcard line in. By clicking on the On button on the VA window and while having the radio outputting no specific signal (so nothing could mask any interference) I was able to get the following reading, shown in Fig. 1 (I’ve used the Edit Spectrum option in VA to acquire a still of the analyzer graph window).

Hum is very easily recognized as spikes on 50Hz (remember, I live in Europe so the fundamental is at 50, in the US it’s at 60Hz), 100Hz, 150Hz, 200Hz etc (the harmonics). I deliberately set the frequency axis on logarithmic scale to exaggerate the lower frequencies and the vertical axis to show –80dbFS as max for easier identification of spikes (not that it was needed, but again this is an educational article!).

As a bonus here’s some first-aid tips to minimize hum and ground-loops related problems. Difficult situations may need more drastic (read: demolishing or re-wiring!) solutions, but these are a great first step:

·        Believe it or not some house sockets will cause noticeable louder hum than others – it’s a construction issue that usually has to do with less than ideal craftsmanship and the fact that grounding methods in house-making are usually not that effective for audio equipment uses. Use the analyzer to find the available socket that exhibits the less hum level.

·        Where possible use balanced cabling and usually a good quality audio-specific transformer or DI box helps when interfacing balanced and unbalanced sources.

·        Draw all studio equipment power from the same wall socket. Failing to do so is a frequent cause of ground loops as different sockets can exhibit different grounding voltages (ideally it should be at 0Volt for all sockets but this doesn’t happen in practice). Don’t worry about excessive power consumption issues – most sockets can provide up to 1500watt without problems. (exception to this all-in-one-socket rule is the PC used for audio purposes, this should be powered from a different socket than the restt!).

·        Try not to have one extension multi-socket cascading from another if you can help it. It’s another cause of ground loop problems. Also keep the sockets in good condition and dust-free. From time to time spray some contact cleaning fluid to the ground plates and unscrew them to service any loose contacts inside (with the power off, of course!). 

Balancing acts

One of the deficiencies of mixing on nearfield monitors is that you don’t hear properly the lower octave and thus you can’t really tell how the deep bass is on your recordings. This poses some great risks in how the material will sound when transferred to a system which can reproduce those low frequencies. Moreover, too much low energy may damage the cones on smaller speakers. Adding a sub to your setup makes a great improvement but what if the addition of the sub is non-practical/too costly/unfamiliar etc?  Don’t worry, your old friend the spectrum analyzer can be of great assistance! With it you can see how much deep bass there is and compare it to that of similar-style commercial recordings. From now on you can make any adjustments you consider will enhance the mix.

Comparing your mix to a similar commercial can also help see what frequency balance is used on the CD and so it’s easier to achieve the desired sound. The beauty of it all is that any tweaks and changes are immediately visible on the screen (provided you feed the analyzer from an appropriate output – as I said earlier the mixer main outs are usually more helpful).

Do you remember when you tweaked your compressor settings and weren’t sure how exactly it affected the sound or what frequencies/transients are treated? With the analyzer the answers are right in front of your eyes. Untamed transients and uneven frequency compression stick out like a sore thumb!

Sonorous graphs

When I got into analyzers I said to myself: “That’s all I ever needed to see everything about a signal! How have I lived without it for so long!”. I was, of course, wrong… There is a tool that is more helpful than the analyzer in identifying whistles, periodical changes of frequency content or other come-and-go anomalies and the low-level hum and DC-offset gremlins. Welcome to the wonderful world of the sonogram.

A sonogram basically displays frequency over time but the twist here is that the relative levels of the various frequencies are shown in different colors. Sonograms exist either in well-known commercial software like Cool Edit or Steinberg Mastering Edition but there are some great freeware ones like that in the Wavetool bundle discussed earlier.

Here’s a run-through of the more basic controls (parameter names may vary in different software but you’ll be able to identify them):

·        Resolution: The number of bands to split the spectrum into. Each band is drawn on one row of pixels. The setting depends on screen size and desired detail level. A setting of 512 is usually fine. A finer detail graph takes more processing power and time as you can imagine.

·        dB re. Full Scale: Audio at this volume level will be drawn with the 'loudest' color. This parameter is pretty straightforward I think!

·        Range: The range of levels to be represented by the full range of colors. Some time using the linear mode or a small db range (no more than 40) may not reveal enough problems – particularly in older analog or noisy recordings. Some times a figure of 80db may be needed to fully appreciate the condition at hand.

·        Color Pattern: The most usual is the greyscale representation of the different levels but other options exist, including blue to red or the Cool Edit-like ‘heat’ pattern.

·        Smoothing or Hanning window: Each frame (time slice) of audio is 'faded out' at the beginning and end. Without this, unwanted streaks may appear in the graph.

To help you get a general idea of this tool lets see the next example. A while ago I was sent a piece of an audio file containing an old noise recording of a baseball game that exhibited some come-and-go noise swells that made the sportscaster’s voice hard to hear at times. To be able to offer some first advice on the sender (to see if professional restoration was needed, something I couldn’t perform) I run the .wav file through my analyzers and a sonogram. Shown in Fig. 2 is the result I got from the sonogram. I remind you that the horizontal axis represents time and the vertical frequency (low freqs at the bottom). To give an indication of the frequency axis scaling (which unfortunately is not visible on this window as the program I used lets you see the frequency and its level by clicking on the screen), I’ve inserted some rough numbers on the graph.

The noise swells are evident as a semi-periodical blurring on the lowest part of the screen (800-4000hz) covering much of the vocal range. Also there isn’t much going on above 8000hz which is totally reasonable since sound came from an early ‘80s VCR. When interpreting a sonogram the continuous horizontal lines are usually the ‘offenders’ like hum, whistles, DC-offsets etc. In our example the horizontal line at ~15700Hz is probably a DC offset (which can easily be notched out). The line is identified as a DC-offset because it is of too high frequency to be hum or whistle. To understand what a DC-offset is go to the glossary at the end of this article.

Word of caution: Interpreting the analyzer and sonogram requires some experience and know-how. Practice and read as much as you can about the subject and you’ll soon be rewarded.

Oh no! There’s more?

My original intention was to further expand this article to include some advanced uses of the aforementioned tools but this has grown so big that I’ve decided to break it down into two parts. The next installment will probably be on the next REQ issue but I don’t promise anything!

Because I’m a man who usually (he, he) practices what he preaches, this summer I’ve set up a cheap customized PC (I’ve even put it on wheels!) specifically for testing and trouble-shooting studio issues. Since I’m in the middle of reforming my recording space this came in very handy. An update on that will be given with the next article as temporary technical and financial problems prohibited the smooth operation of the system…

Cheers,

Dino

Figures

 

 Figure 1. Analyzer example – hum problem

 




Text Box:  
 
 
20000Hz
 
 
 
15700Hz
 
 
 
 
 
 
 
 
 
8000Hz
 
 
 
 
4000Hz
 
 
 
900Hz
 
 

Figure 2. Sonogram example – a DC offset and periodical noise swells

 

Glossary

Hum - The 60 (or 50) Hz power line current accidentally induced or fed into electronic equipment.

 

hum components The harmonics of the AC mains supply. The Americas (except the southern half of South America), Japan, Taiwan, Korea and the Philippines use a 60-Hz system, placing the most annoying 2nd and 3rd harmonics at 120 Hz and 180 Hz. For Europe, and the rest of the world using 50-Hz mains, these components fall at 100 Hz and 150 Hz.

white noise 1. Physics. Analogous to white light containing equal amounts of all visible frequencies, white noise contains equal amounts of all audible frequencies (technically the bandwidth of noise is infinite, but for audio purposes it is limited to just the audio frequencies). From an energy standpoint white noise has constant power per hertz (also referred to as unit bandwidth), i.e., at every frequency there is the same amount of power (while pink noise, for instance, has constant power per octave band of frequency).

decibel Abbr. dB Equal to one-tenth of a bel. 1. A measuring system first used in telephony where signal loss is a logarithmic function of the cable length. 2. The preferred method and term for representing the ratio of different audio levels. It is a mathematical shorthand that uses logarithms (a shortcut using the powers of 10 to represent the actual number) to reduce the size of the number. For example, instead of saying the dynamic range is 32,000 to 1, we say it is 90 dB [the answer in dB equals 20 log x/y, where x and y are the different signal levels]. Being a ratio, decibels have no units. Everything is relative. Since it is relative, then it must be relative to some 0 dB reference point. To distinguish between reference points a suffix letter is added as follows:

0 dBu Preferred informal abbreviation for the official dB (0.775 V); a voltage reference point equal to 0.775 Vrms. [This reference originally was labeled dBv (lower-case) but was too often confused with dBV (upper-case), so it was changed to dBu (for unterminated).]

+4 dBu Standard pro audio voltage reference level equal to 1.23 Vrms.

0 dBV Preferred informal abbreviation for the official dB (1.0 V); a voltage reference point equal to 1.0 Vrms.

-10 dBV Standard voltage reference level for consumer and some pro audio use (e.g. TASCAM), equal to 0.316 Vrms. (Tip: RCA connectors are a good indicator of units operating at -10 dBV levels.)

0 dBm Preferred informal abbreviation of the official dB (mW); a power reference point equal to 1 milliwatt. To convert into an equivalent voltage level, the impedance must be specified. For example, 0 dBm into 600 ohms gives an equivalent voltage level of 0.775 V, or 0 dBu (see above); however, 0 dBm into 50 ohms, for instance, yields an equivalent voltage of 0.224 V -- something quite different. Since modern audio engineering is concerned with voltage levels, as opposed to power levels of yore, the convention of using a reference level of 0 dBm is obsolete. The reference levels of +4 dBu, or -10 dBV are the preferred units.

0 dBr An arbitrary reference level (r = re; or reference) that must be specified. For example, a signal-to-noise graph may be calibrated in dBr, where 0 dBr is specified to be equal to 1.23 Vrms (+4 dBu); commonly stated as "dB re +4," that is, "0 dBr is defined to be equal to +4 dBu. - This is common in many peak reading meters on modern consoles.

0 dBFS A digital audio reference level equal to "Full Scale." Used in specifying A/D and D/A audio data converters. Full scale refers to the maximum peak voltage level possible before "digital clipping," or digital overload of the data converter. The Full Scale value is fixed by the internal data converter design, and varies from model to model.

Crossover (Crossover Network) - A set of filters that "split" the audio signal into two or more bands (two or more signals, each of which have only some of the frequencies present). 

Crossover Frequency - 1) The frequency that is the outer limit of one of the bands of a crossover.

 

DC-offset A DC offset occurs when the oscillating signal ground reference (‘center’) line is no longer a ground potential (zero volts), but has shifted slightly in one direction or the other - anything from a few millivolts to a significant portion of a volt. The audio signal isn’t affected by this offset until it (the signal) is of sufficient amplitude to approach the maximum levels, where one half of the wave form will hit the rails before the other half, because of the offset and premature clipping on half of the audio waveform may occur. In the digital world, a DC offset is usually caused by a poorly aligned (or badly designed) A-D converter. It used to be very common indeed back in the late 1980s, but is relatively rare these days. It can also be caused by misalignment or failed components in the analogue world too.

(NOTE: all terms except “DC-offset” edited  from RID/REQ glossary and RANE Pro Audio Reference. I would like to express my thanks to Mr. Hugh Robjohns  for his help by explaining the DC offset concept, to ‘Silent Bob’ for his crossover testing tip and above all to Bob Dennis for his insightful comments!)

 

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