DSP
BOB DENNIS ON DIGITAL SIGNAL PROCESSING

FREQUENCY MEMORY TRAINING DEMO - 3.2 kHz
The 3.2 kHz training demo should start automatically - if not, please click on the link below for the MP3 file.  To stop the demo playing, use your browser's stop button - to start it again, please activate browser refresh.

3.2 kHz / Q = 1.0

Upper Midrange

About 3.2 kHz:    
     This frequency is responsible for the attack on percussive and rhythm instruments and the "projection" of mid range instruments. On the foot drum, boosting this frequency increases the attack, the beater sound. These frequencies can also be used to increase the attack or "hit" sound on toms and snare drums. 
     Guitar lines often get more attack and distinction with equalization added at this frequency. A small boost (1-3 dB) for the vocal will increase projection. Adding too much energy, in this range, makes it hard to distinguish the syllables of the vocal and can cause listening fatigue. This range of frequencies is often reduced on background vocal to give them a more "airy" and "transparent" sound. 

Recommended Use:
   
 1) Increase for more "pluck" on bass.  2) Increase for more "attack" on acoustic/electric guitar.  3) Increase for more attack on lower piano sounds.  4)  Increase for more "clarity" and "hardness" on voice.  5) Reduce to increase "breathy" sound on background vocal parts.  5) Reduce to disguise off-pitch vocals.


CLOSE THIS WINDOW WHEN YOU ARE DONE LISTENING TO THE DEMO
 

Copyright © 2006 by Robert Dennis - ALL RIGHTS RESERVED
USE OF ANY LINKED ARTICLE SUBJECT TO USER AGREEMENT